#THE FOREST WIKI PLASTIC TORCH SKIN#
(Audio) Fixed missing flashlight flick on/off soundįixed equipping lizard skin while having plastic torch out breaking its held animationĮquipping plastic torch now properly hides lighter tutorial Improved ocean foam lighting at night with torch outįixed bug where hanging scene could break if player had torch equipped instead of lighter Plastic torch made brighter, longer bigger throw. Rephrased lighter tutorial to be more generic and work with flash light as default light (Multiplayer) Fixed remote player plastic torch flashing when they enter the gameįixed plastic torch not getting bloody anymore
Is much brighter and has a better 3d model.Įnemies will now react to seeing the players torch light at night and in cavesįlashlight will no longer be replaced with lighter when loading a save whilst holding flashlightįixed saving game with flashlight equipped and ignitable item in hotkey breaking lighter on loadįixed saving with flashlight equipped whilst also holding an ignitable item breaking lighter on load New item added: tactical flashlight! Replaced old flashlight. Player will now shine light on held story item pickups when plastic torch is equippedįixed flashlight not properly set as the current light item after selecting it in inventoryįixed walky talky not equipping when out of plastic torch battery chargeĪdded slight battery charge upsurge when equipping plastic torch, it now equips and flashes for a split second before getting stashed to showcase battery is out of chargeįixed flashlight causing endgame glass to flashbrightlyįixed equipping armor whilst holding flashlight causing player to revert to a 2 handed pose and when opening door animation plays It is now possible to tape plastic torches onto the bows, the flintlock and the chainsaw (Multiplayer) Fixed other players plastic torch lights no longer visible after it has been stashed once It is now possible to light burning weapons, molotov and dynamites while having the plastic torch equipped, it will now switch to lighter automaticallyįixed player flashlight not casting spec!įixed battery level able to fall below 0% when flashlight is taped to a weaponįixed some shaders lighting up incorrectly when flashlight was shone on themįixed flashlight visibly popping off when stashing held flashlightįixed incorrect text for listed taped light recipes when adding a plastic torch to the crafting mat Picture 5 of New 3d model of the tactical flashlight Cave 5 near wooden planks in a room with a few cannibals in it
Cave 7 next to red paint and the restraining order (have to pass through an armsy Cave 1 near the katana, behind wooden planks If a player finds a spare flashlight, they can add their original one to a weapon, then pick up the new flashlight Locations The batteries charge is still the same and will require batteries to recharge it. It can be removed by placing the weapon on the crafting mat and pressing C over the weapon. You automatically get batteries by trying to pick-up extra flashlights.Īs of v0.71, a flashlight can be attached to specific weapons to provide light while using those weapons. Batteries can also be obtained in caves, and by right clicking on them in the inventory, the tactical flashlight can be recharged. When the batteries are depleted, it will need to be replaced. If the tactical flashlight gets blood on it while fighting an enemy, its beam will become red. Before the tactical flashlight runs out of battery it will begin to flicker. Unlike the lighter, its beam of light is brighter, white, and faces only the direction in which it is pointed. The flashlight emits a bright source of light when turned on, and it lasts for about 10 minutes.